Charmeleon arrives at run level 24 from Charmander. Blast Burn is the middle-stage Ultimate; Sea of Flames and the starting attack kit belong to the original partner.
Game data v0.8.62Checked 2026-10-28Build advice: our recommendations
Charmeleon uses the run started with Charmander. The levels below describe that partner’s attack offers, not a new loadout unlocked by evolution. Kit-offer levels and the level of an individual attack are separate.
Launches a fire whirl that pulls in enemies and feeds it with a Flamethrower: it grows, spits spiraling flames and explodes.
Both component attacks must reach attack level 8. The later kit offer still needs to appear and be upgraded; reaching a run level alone does not complete the fusion.
These are PokeBonk run levels. They differ from evolution levels in the main Pokémon games. Evolved forms stay attached to the partner you started with.
Take stock of Fire Spin and Flamethrower rather than restarting the build around the new form. Their signature remains a special-damage route through this family.
Species stats and your run baseline
The six bars describe Charmeleon’s species stats. Your current in-run values also depend on your starting partner, passive, evolution bonuses, Lab purchases and collected upgrades.
HP58
Attack64
Defense58
Sp. Attack80
Sp. Defense65
Speed80
Charmander’s starting baseline
Before the passive, Lab, vitamins, items or evolution bonuses. These values are for Charmander at the start, not Charmeleon after evolving.
Max HP
104
Armor
7.92
HP regen / s
0.44
Movement multiplier
×1.071
Physical multiplier
×1.022
Special multiplier
×1.053
Ultimate progression
Each stage has its own Ultimate in a run started with Charmander. The highlighted card is Charmeleon’s form. The listed time describes the ability’s duration, not its recharge time.
Charmander · 1.2 s
Rising Blaze
A column of fire engulfs you and bursts into a ring that burns and leaves the ground ablaze.
Charmeleon · 1.8 s · THIS FORM
Blast Burn
Three rings of fire and six magma fissures that spit flames.
Charizard · 3 s
Giga Blaze
Fourteen fireballs rain down on the enemies and it all ends in an enormous explosion with magma cracks.
Build around the attacks you kept
These are starting points for a Charmander family run, not a promise of one best loadout. Keep damage, survival and movement balanced around what is ending your attempts. The planner uses the three base vitamin slots and saves locally on this device.
Charmander family vitamin plan
0 / 3 base slots
Your saved selections are shared with the Vitamins page and every form in this family. This does not change your game account.
Special damage when the signature or special attacks carry the build.
Starting item pool
Before spending Stardust
Buy for the problem you actually have. A fourth move slot gives a future attack room, while health, armor, recovery or movement can help you reach the later offers in the first place.
To get Charmeleon, unlock Charmander as a League partner, start a run with it and follow its evolution path: Charmander (Lv. 1) → Charmeleon (Lv. 24). Charmeleon is an evolved form of that run’s partner, not a separate League starting choice.
Choose Charmander as your first partner, or check your League
On a fresh session, select Charmander from the three first-partner choices. That choice makes Charmander your first League member. If you already chose a different starter, continue with the partner you own; you do not need to erase your progress or start a new account.
If you chose another starter, finish two runs
Charmander’s League challenge is to complete 2 runs, win or lose. A clear is not required. Check the challenge in the League after those attempts: completing it makes the partner available for the encounter-and-capture step, rather than immediately adding it to your selectable roster.
Weaken the normal Charmander encounter and capture it
If Charmander was not your initial partner, find its challenge encounter in the following run. Defeat or weaken it until the game marks it ready for capture, then move close and use the capture input shown on screen to throw your Poké Ball. Do not leave the encounter or take the exit while it is still waiting to be caught. Completing the challenge and defeating the encounter are separate from actually capturing it.
Confirm Charmander has joined your League
Check the League after the capture and select Charmander when you start the run you want to play. A Pokédex sighting only records that you have seen a species. A shiny catch unlocks a look but does not substitute for the normal challenge-and-capture requirement; a captured Alpha fights beside you for that run and does not join your League.
Evolve Charmander into Charmeleon at run level 24
Start this run as Charmander and keep collecting experience until your run reaches level 24. This is the PokeBonk evolution checkpoint for Charmeleon, not the evolution level from the main Pokémon games. Raising an individual attack to that level does not count: attack levels and your run level are different. You now have Charmeleon as your active form in this run.
What stays unlocked after the run?
After the run ends, choose Charmander again for another attempt and reach the same evolution checkpoint to play as Charmeleon. Seeing or reaching Charmeleon does not turn it into an independent level-1 League partner. The family’s passive, kit offers and Ultimate progression follow the run you started with Charmander.
OUR CLASSIC OPENING RECOMMENDATION
Tier C: why we place Charmander here
Fire damage is always useful to its matching kit, but the larger damage bonus requires low HP. C reflects that risky opening condition compared with partners whose passive helps while healthy.
Keep Ember productive and build toward useful Fire coverage without deliberately holding health below 40%.
44/100 is an editorial opening score, with comfort weighted at 50%, offensive potential at 30% and utility at 20%. It is not a measured win rate. Charmeleon is grouped with Charmander; this score does not rank the evolved form’s late-run ceiling.
Unlock Charmander, start a run with it, and follow Charmander at run Lv. 1 → Charmeleon at run Lv. 24. Charmeleon is reached through that run’s evolution path rather than selected as a separate level-1 League member.
What level does Charmeleon evolve in PokeBonk?
Charmeleon evolves into Charizard at run level 44 in the reviewed v0.8.62 data. Use the displayed run level, not an individual attack’s level or the evolution threshold from another Pokémon game.
Does Charmeleon keep Charmander’s low-health damage bonus?
Charmeleon remains part of the run started with Charmander and keeps the Sea of Flames family passive. That passive gives +10% Fire damage and +40% damage below 40% HP; evolving does not add healing to that bonus.
What is Charmeleon’s signature fusion recipe?
The Charmander family uses Fiery Whirlwind: combine Fire Spin and Flamethrower. Both ingredient attacks need attack level 8 before using Bill’s Machine. These are attack levels, not run levels. Evolution into Charmeleon does not automatically equip the ingredients or complete the fusion.
Which vitamins should I use for Charmeleon?
For a build centered on Fiery Whirlwind, Calcium supports its special damage. Super Potion helps with recovery between hits, while Iron is an alternative when contact damage is ending the run. These are build directions, not a requirement to fill all three base slots with one fixed combination.
Does catching a shiny Charmeleon unlock it as a starting partner?
A shiny catch unlocks the family’s shiny look but does not replace the normal League challenge and capture for Charmander. You must still start as Charmander and evolve during the run to use Charmeleon; the shiny look does not make the evolved form a separate starting partner.
Take the build into your next mode
First Classic clear
Choose a partner, keep the opening attack productive and spend upgrades where the run is struggling.